Virtual Reality—the term conjures up a number of images. For the millennial, it’s gaming; for those of a certain age, it’s 3D glasses; and for all of us, it’s an ever-expanding template for immersive entertainment.
“VR” is rapidly evolving however, and today serves as an umbrella for related technologies, including augmented reality (“AR”) and 3D. These collective components of VR can be described as:
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